The Artist's Husband: Redesigning the Hypha Structures

This post is going to be more about Rust than about art. You have been warned! As I was working on moving the Hyphae code into TAHGA Lib , I found too much complexity and repetition in what I had done before. What I was doing to modularize it for the library was making matters worse. The problem was that I needed a structure to define a hypha, a single strand that grows over time until it dies. Then I needed a structure, to define a list of hyphae (for those of you who are confused by these terms: hyphae is the plural of hypha.) The Hyphae struct would not only hold the list of Hypha instances, but some housekeeping information as well. In particular, I wanted to set various parameters there which would affect how the hyphae would grow (for example, a initial growth speed, a maximum speed, etc.) So the Hyphae structure would provide a method to generate a new Hypha struct and add it to the list of hyphae.

/2024/05/the-artists-husband-redesigning-the-hypha-structures/images/top_image.png

This post is going to be more about Rust than about art. You have been warned!

As I was working on moving the Hyphae code into TAHGA Lib , I found too much complexity and repetition in what I had done before. What I was doing to modularize it for the library was making matters worse.

The problem was that I needed a structure to define a hypha, a single strand that grows over time until it dies. Then I needed a structure, to define a list of hyphae (for those of you who are confused by these terms: hyphae is the plural of hypha.) The Hyphae struct would not only hold the list of Hypha instances, but some housekeeping information as well. In particular, I wanted to set various parameters there which would affect how the hyphae would grow (for example, a initial growth speed, a maximum speed, etc.) So the Hyphae structure would provide a method to generate a new Hypha struct and add it to the list of hyphae.